common_agent::authorization

Struct AuthorizationChecker

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pub struct AuthorizationChecker<'a> { /* private fields */ }

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impl<'a> AuthorizationChecker<'a>

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pub fn new(link_info: &'a Option<AgentMeshLinkInfo>) -> Self

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pub fn get_relationships( &mut self, direction: AgentMeshRelationshipDirection, ) -> &[AgentMeshRelationshipAndPermissionsForLink]

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pub fn get_permissions( &mut self, direction: AgentMeshRelationshipDirection, ) -> Vec<MeshPermission>

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pub fn has_relationship( &mut self, direction: AgentMeshRelationshipDirection, relationship: &str, ) -> bool

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pub fn has_relationships( &mut self, direction: AgentMeshRelationshipDirection, relationships_search: &[MeshRelationship], ) -> bool

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pub fn has_relationships_any( &mut self, direction: AgentMeshRelationshipDirection, relationships_search: &[MeshRelationship], ) -> bool

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pub fn has_relationships_any_either_direction( &mut self, relationships_search: &[MeshRelationship], ) -> bool

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pub fn has_permission( &mut self, direction: AgentMeshRelationshipDirection, permission: &str, ) -> bool

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pub fn has_permissions( &mut self, direction: AgentMeshRelationshipDirection, permissions: &[MeshPermission], ) -> bool

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pub fn get_session_or_direct_relationship( &self, agent_ids: &[MeshId], ) -> Option<&AgentMeshRelationshipAndPermissions>

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pub fn get_session_or_direct_lemid( &self, agent_ids: &[MeshId], ) -> Option<LinkedEntityKeychainMeshId>

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pub fn get_session_relationship( &self, agent_ids: &[MeshId], ) -> Option<&AgentMeshRelationshipAndPermissions>

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pub fn get_session_lemid( &self, agent_ids: &[MeshId], ) -> Option<LinkedEntityKeychainMeshId>

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pub fn is_authenticated_session(&self) -> bool

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pub fn is_authenticated_with_session_for_agent( &self, agent_ids: &[MeshId], ) -> bool

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